Post by ELDER GOD on Mar 16, 2011 12:39:33 GMT -5
Growth- Werewolves grow at an alarming rate even their gestation period will not last as long as a typical pregnancy. Depending on the wolf blood line, the growth rate of the wolf (werewolf) will vary. When the tones of maturity become evident the growth rate will cease to rise and slow to an natural flow, in human standards. Along with their physical growth shape shifter (wolves) also grow mentally, understanding and absorbing everything seen or heard and felt. (ie: Reading, Writing, Speech, etc.. ) The natural instinct to take their place among the pack and family. This instills life long bonds with the pack family and friends.
General wolf Abilities
The following powers and abilities are available to all Werewolves regardless of whether they are a lesser, moderate, or an alpha wolf.
Rage
The form of uncontrolled power, this power resides in all wolf, and a true mastering of its intensity is shown by a strong will. Rage is brought on my an extreme distress such as anger, sorrow, hatred, or fear. Under the influence of rage, a younger an inexperienced wolf will often attack and will not be able to identify friend from foe. A wolf who has mastered this can control and even suppress the rage and a true master of Rage can willingly use it to his defenses or attacks. Rage only occurs in a full wolf form. Rage will take its toll on ALL wolf Alpha and Omega and will not last for long periods of time. The after effects of rage include extreme fatigue, hunger pangs, long durations of sleep.
Shifting
All Werewolves can shift into their beast form. In general, this is a very painful process where tissue and flesh is torn asunder, bones cracked and re-melded, and muscles reshaped. There is both a pure beast form and a half-beast form (which would seem like an actual man-wolf that most think of when they picture a werewolf). Even the regular animal form is much larger than regular beasts of that kind.
Improved Strength
All Werewolves upon their first change are gifted with increased and enhanced physical strength. The average wolf can lift a car over their heads or punch right through a wall clear to the other side.
Improved Resilience
Werewolves are amazingly resilient, compared to humans. Beatings, gunshot wounds, and blades don't seem to phase them much. Very simply, a wolf can take far more punishment than a human could hope to, and remain vertical and dangerous.
Improved Speed
Werewolves are faster than both humans and vampires. They are just simply quicker and better. No mind tricks, natural ability. With this speed comes a natural animalistic grace to their movements. Quick, agile, liquidly graceful. They are so fast that they can appear to be a blur.
Improved Senses
Werewolves can hear and smell with crystal clarity at such a heightened state that even the newest werewolf is able to smell fear, lust, and even the small subconscious olfactory scents associated with lying. They may not be able to recognize what it is they are scenting, but its there. Werewolves can even sense and smell when another of
their kind is near. For group minded animals, they are able to get a scent of pack, pard, or rodere on the newcomer if they're part of the local population and if the shifter themselves is part of that group. Other than the familiar smell of the pack for example, shifters can scent another wolf, but generally they aren’t able to tell the species.
Regeneration
Werewolves heal themselves at a very advanced rate in most situations. This enhanced healing comes into play except when it comes to wounds inflicted by silver and wolf/vampire teeth and claws.
General Moderate wolf Powers
The following powers are available for moderate Werewolves to choose from during initial character creation, and for character ability update requests.
Control Change in Self
With this ability, the wolf is able to control and keep themselves from shifting during situations of strong emotions, anger, and fear, holding the shift back or staving it off completely until it is convenient for them to shape-shift. Using this power gets increasingly more difficult the closer to the full moon it is. On the night of the full moon, the shifter cannot fully hold back the change and must shift; this power allows them to choose the time and place is
all.
NOTE: Having this ability does not counter act the alpha power to control the shift of a wolf. Any moderate or strong moderate wolf will possess this ability.
Strong Moderate wolf Powers
No Shift-Coma (Strong Moderate Only)
A normal wolf once shifted must stay that way for 8-10 Hours, and then when they shift back to their normal form, most Werewolves are unconscious in what is called a "Shift-Coma". This is just a natural process of the body readjusting to the strain and overcoming exhaustion. A shifter with this power does not experience the shift coma. All strong moderate wolf will possess this power.
Shields(Strong Moderate Only)
Shields allow Werewolves to protect themselves from presence, psychic, and aura powers – this is not a physical ability. The strength of these shields depends on both the raw power and discipline of the wolf in question. Full shields create a “blind-spot” in a searching person’s ability to sense – imagine seeing a group of people and one of them looks as if they have been edited out. You might not know what that person is, but you would know someone was there shielding. All strong moderate Werewolves will possess this power to some degree – shield “strength” varies.
General Alpha Wolf Power
All alphas automatically possess all the above general powers and moderate powers, some passive alpha abilities, and possibly a few other powers as well. The two passive alpha abilities possessed by ALL alphas are stated below.
Commanding.
Commanding is the ability to dominate a wolf who is lesser than you with your beast – this could even be another alpha if they are substantially weaker. This ability causes an animalistic fear and almost panic to rise up in the target, which makes them much more susceptible to orders. A wolf must be very lesser to you to be commmanded – those close in power or above you will be unaffected.As a note, this power can be used on Werewolves out of species, just as easily as within species.
Control Change of Others
[This is what distinguishes the Alpha as from the pack members]
Like being able to control the change in themselves, Werewolves with this ability have the power to aid and help others in controlling their inner beast. They can calm and prevent a change or they can even force an unwilling change on the victim should they want. An extreme version of this is where the wolf with this power wraps a metaphysical hand around the inner beast of their victim and yanks it out of them, causing the victim to literally explode out of their human shell and shift instantly all at once. It is an even more painful process than regular shifting.
As a note, The calming effects of this power will only work fully on one of the same species. Different species causes a severe decrease in the the powers effectiveness, though level is still an issue.As a second note, it is impossible to force a shift, through metaphysical means like this power, in a creature outside of your species.
Alpha Group Leader Powers.
Shield the Call
As a reminder, all alpha wolf leaders automatically gain the ability “Shield the Call” and can resist the call of any vampires no matter how strong.
Feed the Pack (Leader and Wolf Only)
One of the few powers that instills instant awe in all those who find out a shifter has it. While the ability itself is not that devastating, it is the symbol of having the power which makes its user that much more impressive – much like a crown has little practical purpose, but instantly signifies a king. With this ability, by sharing actual blood with others, the wolf temporarily shares his or her innate power level with all those who drink of their blood. It has an almost narcotic effect outwardly, bringing great euphoria to the one who drinks it. It does not increase the raw power or strength of the person drinking it any more than taking cocaine would make a human stronger, but the imbuing of good feeling would give heart to even the most mentally-defeated person, possibly allowing them to fight longer and
harder even after they would have dropped previously. This is the rarest of all wolf powers.
General wolf Abilities
The following powers and abilities are available to all Werewolves regardless of whether they are a lesser, moderate, or an alpha wolf.
Rage
The form of uncontrolled power, this power resides in all wolf, and a true mastering of its intensity is shown by a strong will. Rage is brought on my an extreme distress such as anger, sorrow, hatred, or fear. Under the influence of rage, a younger an inexperienced wolf will often attack and will not be able to identify friend from foe. A wolf who has mastered this can control and even suppress the rage and a true master of Rage can willingly use it to his defenses or attacks. Rage only occurs in a full wolf form. Rage will take its toll on ALL wolf Alpha and Omega and will not last for long periods of time. The after effects of rage include extreme fatigue, hunger pangs, long durations of sleep.
Shifting
All Werewolves can shift into their beast form. In general, this is a very painful process where tissue and flesh is torn asunder, bones cracked and re-melded, and muscles reshaped. There is both a pure beast form and a half-beast form (which would seem like an actual man-wolf that most think of when they picture a werewolf). Even the regular animal form is much larger than regular beasts of that kind.
Improved Strength
All Werewolves upon their first change are gifted with increased and enhanced physical strength. The average wolf can lift a car over their heads or punch right through a wall clear to the other side.
Improved Resilience
Werewolves are amazingly resilient, compared to humans. Beatings, gunshot wounds, and blades don't seem to phase them much. Very simply, a wolf can take far more punishment than a human could hope to, and remain vertical and dangerous.
Improved Speed
Werewolves are faster than both humans and vampires. They are just simply quicker and better. No mind tricks, natural ability. With this speed comes a natural animalistic grace to their movements. Quick, agile, liquidly graceful. They are so fast that they can appear to be a blur.
Improved Senses
Werewolves can hear and smell with crystal clarity at such a heightened state that even the newest werewolf is able to smell fear, lust, and even the small subconscious olfactory scents associated with lying. They may not be able to recognize what it is they are scenting, but its there. Werewolves can even sense and smell when another of
their kind is near. For group minded animals, they are able to get a scent of pack, pard, or rodere on the newcomer if they're part of the local population and if the shifter themselves is part of that group. Other than the familiar smell of the pack for example, shifters can scent another wolf, but generally they aren’t able to tell the species.
Regeneration
Werewolves heal themselves at a very advanced rate in most situations. This enhanced healing comes into play except when it comes to wounds inflicted by silver and wolf/vampire teeth and claws.
General Moderate wolf Powers
The following powers are available for moderate Werewolves to choose from during initial character creation, and for character ability update requests.
Control Change in Self
With this ability, the wolf is able to control and keep themselves from shifting during situations of strong emotions, anger, and fear, holding the shift back or staving it off completely until it is convenient for them to shape-shift. Using this power gets increasingly more difficult the closer to the full moon it is. On the night of the full moon, the shifter cannot fully hold back the change and must shift; this power allows them to choose the time and place is
all.
NOTE: Having this ability does not counter act the alpha power to control the shift of a wolf. Any moderate or strong moderate wolf will possess this ability.
Strong Moderate wolf Powers
No Shift-Coma (Strong Moderate Only)
A normal wolf once shifted must stay that way for 8-10 Hours, and then when they shift back to their normal form, most Werewolves are unconscious in what is called a "Shift-Coma". This is just a natural process of the body readjusting to the strain and overcoming exhaustion. A shifter with this power does not experience the shift coma. All strong moderate wolf will possess this power.
Shields(Strong Moderate Only)
Shields allow Werewolves to protect themselves from presence, psychic, and aura powers – this is not a physical ability. The strength of these shields depends on both the raw power and discipline of the wolf in question. Full shields create a “blind-spot” in a searching person’s ability to sense – imagine seeing a group of people and one of them looks as if they have been edited out. You might not know what that person is, but you would know someone was there shielding. All strong moderate Werewolves will possess this power to some degree – shield “strength” varies.
General Alpha Wolf Power
All alphas automatically possess all the above general powers and moderate powers, some passive alpha abilities, and possibly a few other powers as well. The two passive alpha abilities possessed by ALL alphas are stated below.
Commanding.
Commanding is the ability to dominate a wolf who is lesser than you with your beast – this could even be another alpha if they are substantially weaker. This ability causes an animalistic fear and almost panic to rise up in the target, which makes them much more susceptible to orders. A wolf must be very lesser to you to be commmanded – those close in power or above you will be unaffected.As a note, this power can be used on Werewolves out of species, just as easily as within species.
Control Change of Others
[This is what distinguishes the Alpha as from the pack members]
Like being able to control the change in themselves, Werewolves with this ability have the power to aid and help others in controlling their inner beast. They can calm and prevent a change or they can even force an unwilling change on the victim should they want. An extreme version of this is where the wolf with this power wraps a metaphysical hand around the inner beast of their victim and yanks it out of them, causing the victim to literally explode out of their human shell and shift instantly all at once. It is an even more painful process than regular shifting.
As a note, The calming effects of this power will only work fully on one of the same species. Different species causes a severe decrease in the the powers effectiveness, though level is still an issue.As a second note, it is impossible to force a shift, through metaphysical means like this power, in a creature outside of your species.
Alpha Group Leader Powers.
Shield the Call
As a reminder, all alpha wolf leaders automatically gain the ability “Shield the Call” and can resist the call of any vampires no matter how strong.
Feed the Pack (Leader and Wolf Only)
One of the few powers that instills instant awe in all those who find out a shifter has it. While the ability itself is not that devastating, it is the symbol of having the power which makes its user that much more impressive – much like a crown has little practical purpose, but instantly signifies a king. With this ability, by sharing actual blood with others, the wolf temporarily shares his or her innate power level with all those who drink of their blood. It has an almost narcotic effect outwardly, bringing great euphoria to the one who drinks it. It does not increase the raw power or strength of the person drinking it any more than taking cocaine would make a human stronger, but the imbuing of good feeling would give heart to even the most mentally-defeated person, possibly allowing them to fight longer and
harder even after they would have dropped previously. This is the rarest of all wolf powers.