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Mandatory Rules Please read the information you are given. You are required to learn about where you are joining because you are GIVEN information. The rules of the board will be found here. Rules about characters will also be found here as well as setting details. |
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The History of Nosgoth -- Plot by ELDER GOD Oct 23, 2010 12:32:30 GMT -5 |
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Locations and Map The realm of Nosgoth is a dark an dangerous world. Be warned of troubled areas as they me be your undoing. -Here you will find location descriptions as well as the layout of the land. |
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WILLENDORF by ELDER GOD Mar 17, 2011 14:41:32 GMT -5 |
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Allowed Powers Nosgoth is filled with magic, and whether you are touched by it or not know the danger. Magic, the ability that can corruption your soul. |
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Allowed Powers of the Werewolves by ELDER GOD Mar 16, 2011 12:39:33 GMT -5 |
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Character information Character information can be found here. All Canons, and information of canon races, packs, and short bios can also be found with this board. |
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Royalty and Nobles by ELDER GOD Mar 30, 2011 19:25:07 GMT -5 |
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Applications Application forms, approved, and declined statuses are found with in this board. Remember you must complete your application with in seven days or it will be archived and your account removed. Sub-boards: Application Form, Approved Applications., Declined Applications |
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Application Form by ELDER GOD Mar 26, 2011 1:37:25 GMT -5 |
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SPAM - ADs Advertisements and Affiliates may post here. Remember to follow the guide lines. Allowing all RPG boards and only ROLEPLAY forums. |
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Rules for Posting Ads by ELDER GOD Mar 20, 2011 16:21:41 GMT -5 |
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The Moon Gate The moon gate stands as protection from intruders. Its large walls heavily guarded and thick iron doors that only ever open in the light of the moon. Outsiders may be held outside its doors with only the woodland to keep them. |
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Wolfs Lair The lair of the wolf is no place for petty squabbles. This underground den is home to an entire pack. In both human and wolf form. Walls made of hardened earth and passages that rival even the Avernus catacombs themselves. Home. |
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The Sanctuary The Sanctuary is an underground spring, that peeks the light of day and night with in. Above head heavy thorn vines create a nest like cover of protection. Echoing further down the sound of thunder from the falls that lead out of the Lair, and into the sea. |
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WillendorfWillendorf is located to the South of Avernus and it comprised of a walled city and castle surrounded by the Lake of Serenity , which acted as a moat of sorts. To the east of the City, was the town, where peasants live. Willendorf is the Kingdom of Ottmar and is known for being peaceful and prosperous, in part thanks to it's Provincial Mines to the east of the town. |
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Lake of SerenityThe Lake of Serenity surrounds Willendorf City, and the neighboring Willendorf township could be reached by crossing a bridge on its east side. |
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Castle of WillendorfThe Castle of Willendorf houses the noble royal family of King Ottmar (The Lion of Willendorf). Staff, as well as guards live with in the walls to serve their King and Country. Nobles are usually allowed with in the Castle gate. |
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Traveler's PubThis pub is home to any traveler and is often the more desirable place for an honest man to rest his head. The ale is warm and the beds are clean. Food usually in good taste. The pub is located outside the castle walls, yet with in the city walls. |
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The Great Library The city's library is the largest library that any human has ever completed. Housing history that is lined back to the early history of Nosgoth. This is a place of studious and wealthy eyes. |
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The Vampire Citadel This fortress is spread through out the swamp. Where homes, as well as young immortals dwell. With in the fortress dwell a weaker breed of vampires that find shelter with in the walls. Lavish yet heavily armed it is ideal for young fledglings. |
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Vorador's Mansion
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Lake of the Dead The Lake of the Dead is a large lake that lies to the north of the Pillars of Nosgoth on the very edge of the Termogent Forest, the lake contained a single small island. This lake is the ever burning hell of those who are condemned to it. |
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Annabelle's Brothel The brothel of Annabelle was home to many working class women. Often then not the brothel was a thriving business in Nosgoth which attracted clients of not only the living breed but the immortal. All transactions of business are normally off the records.. owned by Madame Annabelle. |
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Gypsies CampHome is often where it is made, and the Gypsies do not remain long in one spot. They are known as social out cast as well as outlaw among the cities of Nosgoth. Mostly because they are not the typical human. When entering a Gypsy camp be warned they are skilled in magic, and specialize in curses. |
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Upper CityHome to upper class of nobility and wealthier citizens. Wide roads, clean cobblestone, and visual splendor. |
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Lower CityThe Lower city of Merdian, has a vast number of market stall, shops and business. It is commonly looked after by the Sarafan and still like most places crime can be found in abundance. |
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Industrial QuarterThe Industrial Quarter is the area of Meridian with the heaviest concentration of factories and industrial development, it is a "heavily guarded fortress" that is populated by various Sarafan-affiliated troops and Industrial Workers. (Industrial Quarters is not a residential area.) |
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The WharvesThe Wharves is the dockyards of Meridian. The Wharves was a heavily guarded fortress as it "controls all trade and travel to and from Meridian". Most of the scenery in the Wharves involves wooden 'dockside' areas, though the central marketplace is a notable exception. There are numerous 'businesses' around the docks. Wharves is located on it's own island just offshore of the Lower City. |
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The SlumsThe Slums are the oldest part of Meridian. The Slums are located on an island separated from the main city by a body of water, which could only be traversed by bridge or the secret Smuggler's Tunnel. |
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CanyonsThe canyons are located outside of the Merdian City. Leading out into the wilderness. The canyon trails and roads are used mostly by traveling merchants and gypsies. |
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City StreetsThe city streets of Avernus are walked with caution. Ever the watchful eye of the church lingers to catch those who are suspicious. |
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Avernus Cathedral
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Avernus CatacombsThe Avernus Catacombs were a set of underground tunnels and burial chambers underneath Avernus Cathedral . The sect that secretly controls the heavenly cathedral called Hash'ak'gik, controls its hellish underground. |
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The PillarsAs old as time they have stood. Reigning over like a crown over Nosgoth. The Pillars are a place of holy ground however require no guards nor protection to keep them unharmed. They are untouchable by any hand that raises against them. The Circle of Nine are the keepers of the Pillars. |
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The Underworld With in the bowels of the Pillars marks a place of blood. The truth of the pillar's original guardians, the winged vampires. Locked from the hands of humans only the pillar guardians themselves can enter the underworld. A sanctum of the Pillar guardians, which contains many artifacts and a catacomb like history of the pillars. |
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Nachtholm Tavern Located west of the Pillars Nachtholm is located on an island of Nachtholm cove. A ferryman must be paid to cross into the island. This island is most known for its Taverns. |
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